This updates your NBA 2K15 PC roster as of July 31, 2015. It includes the most recent trades and transactions, and adds rookies, D-League players, missing players, etc. See the full details below.
Accuracy of Created Players
Created players resemble real life players(for the most part –– CAP's with skin complexion #6 are the least accurate and certain hairstyle compromises had to be made). Players not only resemble themselves, but also play like themselves. Players signature stylings were captured, and tendencies were made to simulate thier style of play. Footage, scouting reports and watching the players in actual games were all used to adjust tendencies. Rookie ratings were also based on the aforementioned data and were constructed to align with the 2K rookie ratings scale.
*Some created players in the game are still 2K players...I only remade a select few of them. For example, Jakarr Sampson is 2K made, wile Elijah Millsap is a guy I remade. You will be able to tell the difference(for the most part).
Roster Tendency Adjustments
Tendencies were adjusted in detail for each team to simulate accurate touches and shot attempts for players. In other words, stars play like stars, teams play like themselves and the ball distribution of teams is more accurately portrayed.
Adjustments were also made to post game tendencies with attention to making the post game more realistic. Players like Dwight Howard will be more likely to back you down in the post than shoot fadeaways or shimmy shots. It is possible to be dominated in the low post in this roster.
Signature Shot/Style Accuracy
Signature shots, dunks, and more were accurately adjusted for nearly every player in the league.
Ratings adjustments
Ratings were tweaked/updated league wide to reflect the recent season performance, and for shooting, speed(very similar to speed update made by 2K with some adjustments), defense and more. Overall ratings line up nicely in this roster, though adjustments were not made solely in consideration of overall rating. The ratings were adjusted in consideration of how players with comparable attributes were rated in particular areas, and statistical data. Signature badges were also adjusted in some cases.
Roster detail
Virtually every transaction to date has been reflected in this roster. I might have missed a few players, so If you find any players/camp invites missing, feel free to let me know. I plan to make updates every now and then either way.
Created players resemble real life players(for the most part –– CAP's with skin complexion #6 are the least accurate and certain hairstyle compromises had to be made). Players not only resemble themselves, but also play like themselves. Players signature stylings were captured, and tendencies were made to simulate thier style of play. Footage, scouting reports and watching the players in actual games were all used to adjust tendencies. Rookie ratings were also based on the aforementioned data and were constructed to align with the 2K rookie ratings scale.
*Some created players in the game are still 2K players...I only remade a select few of them. For example, Jakarr Sampson is 2K made, wile Elijah Millsap is a guy I remade. You will be able to tell the difference(for the most part).
Roster Tendency Adjustments
Tendencies were adjusted in detail for each team to simulate accurate touches and shot attempts for players. In other words, stars play like stars, teams play like themselves and the ball distribution of teams is more accurately portrayed.
Adjustments were also made to post game tendencies with attention to making the post game more realistic. Players like Dwight Howard will be more likely to back you down in the post than shoot fadeaways or shimmy shots. It is possible to be dominated in the low post in this roster.
Signature Shot/Style Accuracy
Signature shots, dunks, and more were accurately adjusted for nearly every player in the league.
Ratings adjustments
Ratings were tweaked/updated league wide to reflect the recent season performance, and for shooting, speed(very similar to speed update made by 2K with some adjustments), defense and more. Overall ratings line up nicely in this roster, though adjustments were not made solely in consideration of overall rating. The ratings were adjusted in consideration of how players with comparable attributes were rated in particular areas, and statistical data. Signature badges were also adjusted in some cases.
Roster detail
Virtually every transaction to date has been reflected in this roster. I might have missed a few players, so If you find any players/camp invites missing, feel free to let me know. I plan to make updates every now and then either way.
Sliders Included
Because this roster is based off a roster update prior to Patch #4, it is best experienced with my sliders, which are below. The sliders were created to capture the flow of an NBA game. I have experienced realistic shot attempts, PIP, free throw attempts, 3pt attempts, and a generally more realistic and human–like CPU opponent with these sliders.
The sliders are meant to be played on Hall of Fame difficulty... patch #4 seems to have neutered the Superstar difficulty completely. These sliders are sim sliders, so against certain teams, it may require change in strategy and actual good basketball to win. The sliders were adapted to increase computer turnovers and mistakes, but you still need to force turnovers with good defense. Shooting with these sliders is such that you will need to contest shots if you expect the CPU to not score, but the CPU will not hit every single open shot either.
I have not tested these sliders in a User vs. User game, but they should work just as well.
HOF Sim Sliders
Because this roster is based off a roster update prior to Patch #4, it is best experienced with my sliders, which are below. The sliders were created to capture the flow of an NBA game. I have experienced realistic shot attempts, PIP, free throw attempts, 3pt attempts, and a generally more realistic and human–like CPU opponent with these sliders.
The sliders are meant to be played on Hall of Fame difficulty... patch #4 seems to have neutered the Superstar difficulty completely. These sliders are sim sliders, so against certain teams, it may require change in strategy and actual good basketball to win. The sliders were adapted to increase computer turnovers and mistakes, but you still need to force turnovers with good defense. Shooting with these sliders is such that you will need to contest shots if you expect the CPU to not score, but the CPU will not hit every single open shot either.
I have not tested these sliders in a User vs. User game, but they should work just as well.
HOF Sim Sliders
- **Format –– Attribute – (User/CPU)
- Inside Shot Success – 40/40
- Close Shot Success – 38/38
- Mid–range Success – 38/42
- 3PT Success – 43/44
- Layup Success – 45/46
- Dunk In Traffic Freq – 35/35
- Dunk In Traffic Success – 40/35
- Pass Accuracy – 50/49
- Alley–Oop Success – 50/50
- Contact Shot Success – 20/20
- Driving Contact Shot Frequency – 100/100
- Inside Contact Shot Frequency – 100/100
- Layup Defense Strength (Takeoff) – 62/62
- Layup Defense Strength (Release) – 51/51
- Jump Shot Defense Strength (Gather) –68/68
- Jump Shot Defense (Release) – 58/60
- Help Defense Strength – 65/66
- Steal Success – 50/50
- Quickness – 50/50
- Vertical – 50/50
- Strength – 50/50
- Stamina – 48/48
- Speed – 50/50
- Durability –50/50
- Hustle – 50/50
- Ball Handling – 50/50
- Hands – 50/50
- Dunking Ability –50/50
- On–Ball Defense – 53/56
- Stealing – 50/50
- Blocking – 32/53
- Offensive Awareness – 50/70
- Defensive Awareness – 55/60
- Offensive Rebounding – 50/49
- Defensive Rebounding – 50/50
- Offensive Consistency – 5/20
- Defensive Consistency – 54/50
- Fatigue Rate – 54/55
- Take Inside Shots – 50/40
- Take Close Shots – 50/38
- Take Mid–range Shots – 50/58
- Take 3PT Shots – 50/82
- Post Shots – 50/50
- Attack The Basket –50/38
- Look For Post Players – 50/45
- Throw Alley–Oops – 50/35
- Attempt Dunks – 50/50
- Attempt Putbacks – 50/50
- Play Passing Lanes – 53/53
- Go For On–Ball Steals – 40/40
- Contest Shots – 50/52
- Backdoor Cuts – 50/50
- Over the Back Foul – 60/60
- Charging Foul – 70/70
- Blocking Foul – 75/75
- Reaching Foul – 85/85
- Shooting Foul – 75/75
- Loose Ball Foul – 50/50
- Defensive Assist Strength – 0
- Boxout Assist Strength – 15
- Automatic Shot Contest – Intense–D
Download Links: Mega | Mediafire | Box
Created by: eko718
Last Updated: 7-31-15
Installation
Extract and copy the roster file into this folder location:
"C:\Program Files (x86)\Steam\userdata\#########\282350\remote\"
Number sign denotes a random Steam user id. Not tested on non-steam versions.
Roster Creator
You can also download this NBA 2K15 PC roster via 2K Share. From the game's main menu, select 'Options / Features' and choose 'Create Roster'. Select 'Search by online id' (Press 'Y' or △) and type in 'eo718' without the apostrophes. Look for 'The Sigmaster - Offseason' and save it.