2K Sports has just rolled out a fresh update for NBA 2K15, bringing patch #3, which includes gameplay improvements and various fixes. The update is now available for download on PlayStation 4 platform, size is around 2.90 GB. The same patch will be released for PC and Xbox One later this week. You can check out the full notes below.
GENERAL
- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
- Updated the referee uniforms to match the look for the 2014-15 NBA season.
- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
- Created/generated players will now have their hot zones updated when their position changes.
- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
- Records will now be shown with the correct values when loading into quick matches online.
- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
- (PC) Support for 21:9 resolutions has been added.
- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
- Several improvements made to defensive movement to make it more responsive.
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
- Pass speeds have been increased to reduce "floaty" passes.
- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
- Fixed overpowered behind-the-back dribble moves.
- Addressed several cases of control unresponsiveness in the dribbling system.
- Tuned interior and contact shot success for more predictable outcomes.
- Reduced contact dunk frequency for Posterizers in all game modes.
- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
- Several improvements made to balance offensive and defensive rebounding.
- More impactful penalties instituted against "zig-zag" 3PT exploit.
- Corrected a case where block inputs were being dropped near the basket.
- Increased the frequency of reaching fouls.
- Tuned defensive closeout speed and effectiveness.
- The shot meter is now enabled during free throw situations.
- Reduced the frequency of moving screen violations.
- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
- Force receivers to play standing catches on check-ball passes.
- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
- Fixed several cases of rebounding goaltends being called too frequently.
- Improvements to passing and catching into the post.
- Made passers more aware of defenders behind them when selecting pass animations.
- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
- Prevent post players from auto pump faking from dropsteps.
- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
- Improved Deny Ball movement when Out of Position.
- Improved the responsiveness of the Right Stick defensive Quick Steps.
- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
- Fixed on-ball defense facing when out of position and really close to the ball handler.
- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
- Made it easier to control your player during the 2K Camera flip transition.
- Improved post shot selection for AI-controlled players to better match their tendencies.
- Reduced the frequency of steals in perimeter body-ups.
- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
- Removed dribble drive stutter that was occasionally playing in the wrong situations.
- Improved Points of Emphasis logic for late game situations.
- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.
- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
- Several improvements made to the Teammate Grade evaluation.
- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
- Users can now preview sounds in the Arena Media menu prior to purchasing.
- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
- The +/- stat will now display proper values after portions of the game have been simulated.
- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
- The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
- Tuned DPOY formula in order to get more accurate award recipient finalists.
- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
- Head Coach hirings/firings are now tracked in the Transaction Report.
- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
Note: All patch fixes will work in your existing game mode saves. The new patch is already live on the PlayStation Network.